I am a 3D Artist and I absolutely love what I do. I have a vast range when it comes to modeling, texturing, rendering and animation. I have been working as a Digital Artist for 15+ years. It has given me the opportunity to guide up and coming 3D artists by working as an Adjunct Professor at Boston University CDIA as well as teaching CG Camps at various schools throughout the years.
I was a pioneer in the online industry. After working at America Online for seven years, and holding several creative positions, from Production Manager of the AOL Games Channel to Sr. Interface Designer for AOL Productions. I was known for my creative/technical skills and my thinking-outside-the-box approach when working with AOL partners.
I was bitten by the “3D” bug when tasked with a special project at America Online in which I was asked to learn 3D Studio Max and build 3D interfaces. Since that time, I have worked with many of the leading 3D software packages on the market, including 3D Studio Max, Modo, and Softimage to name a few. I have been working with Autodesk Maya and ZBrush, for the past several years.
For over fifteen years, I have worked with local and internet based businesses creating everything from websites to video game assets to product renders.
I currently work in a small studio environment with several talented artists who push each other to always create their best work.
Remember… If you can imagine it, I know I can create it!